AI Insights · Timothy · July 2023
Top 5 2D Cartoon Games on iOS in Latin America: Q2 2023
Discover the performance of the top 5 2D cartoon games on iOS in Latin America for Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the 2D cartoon games category on iOS in Latin America saw significant activity. Here’s a look at the performance of the top 5 games: Candy Crush Saga, Coin Master, Royal Match, Clash of Clans, and Toca Boca World.
Candy Crush Saga from King experienced notable fluctuations in weekly revenue, peaking at approximately $495K in mid-April and ending the quarter at around $445K. Weekly downloads saw a high of 82K in mid-April, followed by a dip to around 48K in late May, before stabilizing at about 62K at the end of June. Active users peaked at 660K in mid-April but experienced a gradual decline to 553K by the end of the quarter.
Coin Master from Moon Active showed a strong revenue performance, reaching a peak of around $501K in late May. Weekly downloads decreased steadily from 48K in late March to approximately 22K by mid-June. Active users remained relatively stable, starting at 150K in late March and ending the quarter at 132K.
Royal Match by Dream Games had a consistent increase in revenue, peaking at approximately $163K in the final week of June. Downloads saw a significant rise from 33K at the end of March to approximately 85K by the end of June. Active users also increased from 361K in late March to 499K by the end of the quarter.
Clash of Clans by Supercell exhibited fluctuations in revenue, with a peak of $154K in late May and a low of around $78K in mid-June. Weekly downloads remained relatively steady, starting at 28K in late March and ending at around 29K by the end of June. Active users showed a slight decline from 1.31M in late March to approximately 1.23M by the end of June.
Toca Boca World from Toca Boca AB saw its revenue peak at around $133K in early April, followed by a decline to approximately $74K by the end of June. Downloads remained fairly stable, starting at 31K in late March and ending at around 37K by the end of June. Active users peaked at 430K in early April and showed a slight decline to approximately 345K by the end of the quarter.
These insights demonstrate the dynamic nature of the 2D cartoon games market in Latin America. For more detailed analytics and insights, visit Sensor Tower.